![]() Worst of all is the tiling effect created by the use of a simple textured floor. This is especially crucial for interior scenes, where photorealism needs to be absolute. Normal maps, on the other hand, can’t simulate actual shadow casting and realistic variations and unevenness. With ever increasing CPU processing power and RAM, we can now fearlessly choose to create details with actual geometry. ![]() You probably know what I mean, right? While normal and bump maps helped create fake details during yester years, we’re seeing a new trend. In the world of Architectural Visualization, the use of normal or bumps will only get you so far.
0 Comments
Leave a Reply. |